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Warhammer 40K Eternal Crusade - Exclusive Pre Alpha Gameplay Footage13:28

Warhammer 40K Eternal Crusade - Exclusive Pre Alpha Gameplay Footage

Warhammer 40K Eternal Crusade - Exclusive Pre Alpha Gameplay Footage

Warhammer 40K Eternal Crusade - Prototype Footage-001:37

Warhammer 40K Eternal Crusade - Prototype Footage-0

Warhammer 40K: Eternal Crusade - Prototype Footage

This page serves as an extended reference log for everything referring to Eternal Crusade's gameplay mechanics. In order to see more detailed and updated information on any of the sub-categories, click on the title to be re-directed to its respective page. If a new reference is added to any of these sub-categories, then it should also be included to this page in its respective section. This page will soon be updated to match the formatting and style of other Wiki pages.

MechanicsEdit

  • The game uses third-person over-the-shoulder point of view.
  • There are 2 gamemodes, PVP and PVE. In PVE you have to fight hordes of Tyranids. In PVP there are 4 factions; Loyalist Space Marines, Chaos Space Marines, Orks and Eldar.
  • You can create your own Guilds/Clans ingame with banners and ingame name tags.
  • There are several types of campaigns (primary campaigns and secondary campaigns with secondary objectives). (Source 1, Source 2)
  • Progression will be handled via experience points. This will allow you to unlock more classes in each faction but also progress through each class own skill tree. Players that listen to their leaders will get bonus XP and rewards (Source)
  • Requisition tokens/points are Eternal Crusade’s form of currency and will be awarded to players that contribute to the war effort (capturing objectives, following orders, killing enemy players and Tyranids, etc). They allow players to get bigger and better weaponry/modifications. (Source)
  • Requisition used to acquire personal items (i.e. weapons)
  • There is one planet with many continents, and each one is split between all of the different factions at the start of a campaign.
  • Eternal Crusade features destructible environments. These include Fortress walls and more to come.
  • Rhinos, Predators, Wave Serpents, Falcons are currently usable on all maps. Warp Hunters and Vindicators are usable on Siege (Fortress) maps.
  • Anyone is able to spawn a vehicle at a vehicle spawn station.
  • There will probably be NPC defenders at each stronghold or outpost, but armies will be composed of players (Source)

CombatEdit

  • Combat is a mix between THQ’s Space Marine and Epic Games’ Gears of War. Players are able to seamlessly go between ranged and melee combat (Source)
  • Players are able to block, dodge, roll, duck behind obstacles and shoot from behind them (Source 1, Source 2)
  • Players will be able to have a bolt pistol in the left hand and a chainsword in the right hand, but their accuracy will be less precise and their melee will be less powerful (however, they’ll be able to hit their opponent with their chainsword and then shoot him in the head with their bolt pistol to finish him). A player that uses both hands to carry a bolter will be a lot more precise, and if he uses two hands to use a chainsword, he’ll have a lot more power. (Source)
  • When your life drops to 0, you don’t die immediately. You’re hurt on the ground and cannot move until one of your friends comes and heals you. However, you have a chance to be executed by the enemy as well (Source)
  • Insta-death - You'll die instantly if a hit does enough damage to take you below the death threshold (Source)
  • Psychic powers are available and drain your warp charge when used.
  • Ammo can be restocked from ammo consumables and big ammo crates.

(Source 2)

  • There is friendly-fire. The player who shoots an ally gets an XP penalty.
  • There won’t be naval combat. However, the dev team is investigating aerial combat (Source)
  • Players will be able to use turrets (Source)
  • Players that perform an execution are rewarded with a little XP (Source)
  • Both executions and rescue actions take time and can be interrupted (Source)
  • Combi-weapons (Bolter/Plasma Gun for example) will be available (Source)
  • Players don't lose their weapons when they die (Source)

CustomizationEdit

  • Players will be able to modify their look but only on certain parts of their character (Source)
  • All the players that participated in a campaign will receive a medal to put on their armor (Source)
  • Eldar players have the option to choose a male or a female character but Space Marines and Chaos Space Marines will all be male (Source)
  • Players can put modifications on their weaponry to change their behaviour in combat.
  • Players are able to purchase Sub-faction transfers.
  • Players are able to rename their characters at a cost of 1k rtc.

Progression Edit

  • EXP is spent on a progression tree which will unlock accessories and weapon certifications (Source)
  • Accessories can be equipped to a character to modify stats (i.e. faster armor regen, damage reduction) or to provide added effects (i.e. better cloaking system for striking scorpions), accessories will be applicable to all classes unless they are specific to that class (i.e. jump pack, swooping hawk wings) (Source)
  • Players will be able to unlock Veteran loadouts, these will have an increased total points limit to spend on equipment (i.e. weapons, accessories, armour etc.).
  • Each class had a certain number of weapon and accessory slots available to it.

Factions & ClassesEdit

  • Powerful “hero” units such as Librarians or Chaplains will be available in the game but will be spawnable once per game.
  • The factions are going to be pretty different. Obviously there will be some similarities (especially between Space Marines and Chaos Space Marines) but the dev team is aiming for an asymmetric balance while preserving the feel of each race (Source)
  • Each faction has one jump/jet unit (Source)
  • Each faction has ~5 primary classes (this may vary on faction) (Source)

Territory ControlEdit

  • Territory control is a tool for players to succeed at campaigns, but it’s not an end in itself. (Source)

Space MarinesEdit

  • Space Marines Chapters: Ultramarines, Blood Angels, Dark Angels, Space Wolves , Imperial Fists.(Source)
  • All Classes Available: Tactical Marine, Devastator, Assault Marine, Apothecary, Damned Legionnaire, Terminator/Assault Terminator (Source 1, Source 2, Source 3 )
  • Available vehicles: Rhino, Predator, Vindicator.
  • Land Raiders will be available at a later date.
  • Terminator will be a Elite class.
  • Damned Legionnaire will be a elite class spawnable once a game.

Chaos Space MarinesEdit

  • Chaos Space Marines Legions: Black Legion, Iron Warriors, Word Bearers, Night Lords, Alpha Legion.
  • Units available: Traitor , Traitor Assault , Havoc , Raptor , Aspiring Sorcerer , Terminator, Possessed Marine.
  • Available vehicles: Rhino, Predator, Vindicator.
  • Terminator will be a Elite class.
  • Possessed Marine will be a elite class spawnable once a game.

OrksEdit

  • Orks Klans: Evil Sunz, Bad Moons, Deathskulls, Goffs (Source)
  • Available units: Shoota Boy, Slugga Boy, Loota, Pain Boy, Stormboy, Skarboy Kommando
  • Available vehicles: Trukk, Battlewagon, Gunwagon.
  • Skarboy Kommando will be a elite class you can spawn once a game.

EldarEdit

  • Available units: Swooping Hawks, Dire Avengers, Dark Reapers, Fire Dragons, Howling Banshee, Striking Scorpion, Warlocks, Wraithguard, Outcast Ranger. (Source 1, Source 2, Source 3 )
  • Available vehicles: Wave Serpent, Falcons and Warp Hunters
  • Wraithguard will be a elite TEQ class.
  • Outcast Ranger will be a elite class spawnable once a game.

TyranidsEdit

  • The Tyranids are only AI-controlled (Source)
  • They bring different types of 'nids such as Warriors, Gaunts, Termagant.

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