FANDOM


Eternalcrusade battlescene new

Space Marine Classes at launch.

  • Concept Art for Founder Pack Hereos.
  • Concept Art for Founder Pack Hereos.
Eternal Crusade feature a class system, but it is unlike that of most shooters. Being reminiscent of its tabletop counterpart, different player classes fulfil roles similar to those of the tabletop units they represent. For example, Space Marine Devastators are classified as Heavy Support units in the tabletop, capable of wielding heavy ranged weaponry that would normally only be available to vehicles. Aspiring Sorcerers can depending on their blessings unleash multiple psychic powers to support allied units.

Additionally, players have the veteran versions of the classes. These classes has to be unlock by reaching the 6th rank and buying an advancement upgrade, and like the Hero classes, are able to be used only once a match.

Archetypes

As can be seen in Steam achievement descriptions, there are broad archetype categories, which include classes with similar gameplay from different factions.

Space Marines Chaos Space Marines Eldar Orks
Ranged Tactical Marine Traitor Dire Avenger

Fire Dragon

Shoota Boy
Support Apothecary Aspiring Sorcerer Warlock Painboy
Heavy Devastator Havoc Dark Reaper Loota
Melee Ground Assault Traitor Assault Howling Banshee

Striking Scorpion

Slugga Boy
Jump Assault Marine Raptor Swooping Hawk Stormboy

Primary Classes

Primary classes are the classes that are available to players from the start of the game. Each faction has five primary classes (Except Eldar, who have seven) and depending on how players build their loadout (accessories, weapons, items, etc) for that class there are a multitude of possible specializations. Eternal Crusade is also a tactical wargame so not every specialization is equal when going toe to toe with each other, players should either bring friends to make up for their weaknesses or deploy their loadout in the circumstances that favor their specialty. Since players can change classes and loadouts whenever they deploy to the field, they're not permanently locked into their choice, though not to all the choices players make in their progression will be easy to reverse.

Elite Classes

These classes are considerably more powerful than the primary classes, as they have 400 more loadout points than regular classes. Players may unlock them at rank 5 in the advancement tree. Elite classes can be spawned once each match, are immune to one-hit-kills, don't fall into a Critical State and are immune to poison.

Space Marines Chaos Space Marines Eldar Orks
Ranged Sternguard Veteran Veteran Traitor Revered Dire Avenger

Revered Fire Dragon

Shoota Nob
Support Veteran Apothecary Sorcerer Revered Warlock Painboy Dok
Heavy Veteran Devastator Veteran Havoc Revered Dark Reaper Loota Nob
Melee Vanguard (Ground) Veteran Traitor Assault Revered Howling Banshee

Revered Striking Scorpion

Slugga Nob
Jump Vanguard (Jump) Veteran Raptor Revered Swooping Hawk Stormboy Nob

Hero Classes

Powerful “hero” classes, like the veteran classes, can only by spawned once a match.

Space Marines Chaos Space Marines Orks Eldar
Damned Legionnaire Possessed Marine Skarboy Kommando Autarch Host-Leader