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Space Marine Classes at launch.

  • Concept Art for Founder Pack Hereos.
  • Concept Art for Founder Pack Hereos.
Like other MMOs, Eternal Crusade will feature a class system, but it will be unlike that of most MMORPGs or shooters. Being reminiscent of its tabletop counterpart, different player classes will fulfil roles similar to those of the tabletop units they represent. For example, Space Marine Devastators are classified as Heavy Support units in the tabletop, capable of wielding heavy ranged weaponry that would normally only be available to vehicles, and Eternal Crusade's Devastators would fulfil the same role. ¹Additionally, the developers have stated that they are aiming for an asymmetrical balance in the game, so just because one faction has a certain type of class, it does not mean that all other factions will have a similar class.

³Additionally, players will have more classes to choose from aside from the five primary classes available at the start of the game. These classes will have to be unlock in some manner, and in the case of Hero classes, it's expected that these will be able to be used only temporarily.

Archetypes Edit

As can be seen in Steam achievement¹² descriptions, there are broad archetype categories, which include classes with similar gameplay from different factions.

Space Marines Chaos Space Marines Eldar Orks
Ranged Tactical Traitor Dire Avenger

Fire Dragon

Shoota Boy
Support Apothecary Aspiring Sorcerer Warlock Painboy
Heavy Devastator Havoc Dark Reaper Loota
Melee Assault (Ground) Traitor Assault Howling Banshee

Striking Scorpion

Slugga Boy
Jump Assault (Jump) Raptor Swooping Hawk Stormboy

Primary ClassesEdit

Primary classes are the classes that will be available to players from the start of the game. ³Each faction has five primary classes (Except Eldar, who have seven.) and depending on how players build their loadout (accessories, weapons, items, etc) for that class there are a multitude of possible specializations. Eternal Crusade is also a massive tactical wargame so not every specialization will be equal when going toe to toe with each other, players should either bring friends to make up for their weaknesses or deploy their loadout in the circumstances that favor their specialty.

Since players can change classes and loadouts whenever they deploy to the field, they're not permanently locked into their choice, though not to all the choices players make in their progression will be easy to reverse.

Elite ClassesEdit

These classes are considerably more powerful than the primary classes, as they have a total of 1400 loadout points (400 more than normal classes). Players may unlock them at rank 5 in the advancement tree paying 200 advancement points.

The currently available elite classes are basically upgraded version of the basic classes and can spawn once per player per match.

Space Marines Chaos Space Marines Eldar Orks
Ranged Sternguard Veteran Veteran Traitor Revered Dire Avenger

Revered Fire Dragon

Shoota Boy
Support Veteran Apothecary Sorcerer Revered Warlock Painboy
Heavy Veteran Devastator Veteran Havoc Revered Dark Reaper Loota
Melee Vanguard (Ground) Veteran Traitor Assault Revered Howling Banshee

Revered Striking Scorpion

Slugga Boy
Jump Vanguard (Jump) Veteran Raptor Revered Swooping Hawk Stormboy

Edit

Squad LeadersEdit

Squad leaders aren't expected to be treated as a class in the traditional sense, but rather as a rank. Within a player squad, a player may be squad leader, and this will allow him to play as any different squad leader classes, such as a Sergeant for Space Marines, Exarch for Eldar, or Nob for Orks. There still hasn't been much confirmed about how this will work, but some squad leader classes have already been confirmed, such as the aforementioned Exarchs and Nobz.

Hero ClassesEdit

Powerful “hero” classes such as Space Marine Librarians or Chaplains will be available to be played in the game, but they will cost a lot of resources to unlock and just like it is with Elite classes, dying returns the player to his original class, so players will have to use them wisely. There will then be a one day cooldown before players get to play as a Hero again.

¹⁰Additionally, there will be exclusive Heroes skins that can be unlocked through the founders pack, and potentially later on as microtransactions. These are mostly aesthetic, respecting the goal to have a game free of “pay to win” situations. But some special abilities could have alternative effects to add flavor and tactics on the battlefield. ¹¹The Founders heroes are special characters, while launch heroes are broader HQ types. Thus, the Founders heroes have cool, unique abilities, but are much narrower in focus and have little to no loadout customization.

Reference LogEdit

  • ¹The factions are going to be pretty different. Obviously there will be some similarities (especially between Space Marines and Chaos Space Marines) but the development team is aiming for an asymmetric balance while preserving the feel of each race. (Source)
  • ²Each faction will have one jump/jet unit (Source)
  • ³Each faction has ~5 primary classes (this may vary on faction) (Source)
  • ⁴Each race and class will be able to use a vast array of specific skills and abilities. (Source)
  • ⁵Some classes will be more sensitive to ranged attacks while some will be more sensitive to melee. (Source)
  • ⁶All classes will have the option to damage tanks, but heavy classes will be better at this job. (Source)
  • ⁷“Healers” such as Apothecaries will have functions beyond fighting and rezzing. (Source)
  • ⁸Powerful “hero” units such as Librarians or Chaplains will be available in the game but will cost a lot of resources, so players will have to use them wisely. (Source)
  • ⁹Players may change class and lodout whenever they like just before deploying to the field. (Source)
  • ¹⁰Heroes classes unlocked via Founders Pack or microtransactions are mostly just an aesthetic bonus. (Source)
  • ¹¹Founders Heroes will likely be special characters with more fluff behind them, but uncustomizable loadouts. (Source)
  • ¹²Steam achievements (Source)

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